Played by: Ironclaw
The Amiga version of Rise of the Robots has been longplayed several times already, but in all of them they more or less spam the same move over and over again (the flying kick) until they beat the game. They also complain and say the game is too hard and the only way to beat it is by spamming this move. These longplays also have graphic glitches, speed issues and unnecessary long loading times. So, I gave the game a try myself (only played a demo version once many years ago) and entered training mode and tried the moves out. I noticed the two special moves for the Cyborg - Turbo Head-Butt & Shoulder Barge - do insane damage and are easy to do, even spammable. I could defeat some of the robots with just 1-2 Shoulder Barges (difficulty doesn't matter).
The game was not hard at all IMO, just spam these two moves rather than the flying kick and they die 10 times faster. Sure, it's super easy on Beginner/Easy/Medium as the opponents takes damage even if they block, but even on Hard it went way easier than I expected thanks to these two moves. How come others didn't use these instead of complaining about the difficulty and resort to only flying kicks? (I prefer calling it "jump kick", but the manual says "flying kick"Wink
I didn't want to spam these two all the time, so I mix it up a bit here and there, doing all the other moves, and on one of the opponents I do the classic flying kick from start to finish so I had that included as well. One or two matches might seem like a close call, that's because I wanted to mix it up a bit, doing more normal moves and make the rounds last a bit longer.
The game over picture is added at the end.