This file contains additional information, probably added from the digital camera or scanner used to create or digitize it.
If the file has been modified from its original state, some details may not fully reflect the modified file.
After the highly acclaimed and successful Rise of the Robots seeing off such heavy weights as the Street Fighter and Mortal Kombat franchise, Mirage set out to deal a killing blow to those games with the sequel Rise 2. Acclaim wanted in on the action and published the game which was seen as a cash cow as it dominated the fighting game genre.
To improve on the already successful Rise of the Robots, the developers saw fit to remove an hint of a story so as to allow the player to get into the fighting much quicker. Execution moves were added (much like fatalities) to further add insult to injury to your opponent when defeated. When doing this you also steal a special move which you can use in the next round. Each one has a different combination to use and you only get to use it once (maybe due to difficulty setting I am playing on). With 18 robots to choose from, (and potentially more to unlock) their is hours of re playability as you learn all there moves and battle through 20 challenging fights to become the overall victor.
However one aspect that lets the game down is that it doesn't matter you you win as, as the ending is always from the aspect of the Cyborg. Other little niggles are the unbalanced background music and sfx. I Play as Cyborg mainly to continue his journey from the first game. I will just add that I think the playstation port is particularly bad compared to the pc release as that is twice the resolution with parallax effects and looks better overall.
I will just leave this paragraph from wiki to try and explain the background story which is not explained by the game itself.
"The cyborg Coton from the previous game defeated his opponents and faced the Supervisor, who used her morphing ability to defeat him and assimilate him into her own consciousness.
Coton's thought patterns were cloned and used to bolster the artificial intelligence of the Supervisor, who also used fragments of his conscious in selected robots to imbue them with the ability to improve upon their own design.
Electrocorp scientists, fearing that Coton had been defeated and that the Supervisor would now target the city, prepared a counter-virus based on EGO from the information Coton had earlier sent them. The Anarchy Virus was released to the main building of Electrocorp, and it infected most of the robots previously under Supervisor's control - the robots waged war against each other, disconnecting from the neuronet, quickly depleting the numbers of the Supervisor's army.
Coton used the distraction caused by the malfunctioning robots to upload his consciousness to another robot, and prepared to either escape the Electrocorp building, or to attempt another attack on the Supervisor.
At this point the story ends, and it is left open-ended -and dependent on the players ability- whether Coton is successful in either attempt."